eWorlds
Summary
- Level design with 3D platforms and puzzles inspired by Mario 3D World
- Layout to develop theme (Inkscape), Blocking of platforms with measured distances and Set Dressing
- Map documentation with asset requests and explanation of objectives and puzzles
- Analysis of similar projects in search of other solutions and ideas
- Design of new mechanics mainly related to maps, platforming and puzzles
- QA levels produced both gamefeel and bugs and visual glitches
- Prototyping in C# mechanics related to platforms to speed up workflow
- Shaders, with Amplify Shader, carrying old shaders of Shadergraph
Gallery