Potion Blast

Roles

  • Programmer
  • Mechanics Designer
Cover art

Summary

  • Programming with C# in Unity, use of interfaces and design patterns (Jet Brains Rider)
  • Implementation of user helping systems in platformers such as Coyote time or Input memory
  • Optimization of systems and code in resources and naming, maintaining an organized space
  • Use of Unit tests to automate part of testing and avoid uploading new bugs with updates
  • Periodic QA sessions to adjust gamefeel, damage values and finding bugs
  • Design of essential player mechanics and multiple power up abilities (Miro and paint)
  • Management of different branches in git in a project divided into two repositories (Sourcetree)
  • Shaders with Shadergraph and Amplify Shader for abilities and UX, including texture creation (Inkscape)

Gallery