Potion Blast
Summary
- Programming with C# in Unity, use of interfaces and design patterns (Jet Brains Rider)
- Implementation of user helping systems in platformers such as Coyote time or Input memory
- Optimization of systems and code in resources and naming, maintaining an organized space
- Use of Unit tests to automate part of testing and avoid uploading new bugs with updates
- Periodic QA sessions to adjust gamefeel, damage values and finding bugs
- Design of essential player mechanics and multiple power up abilities (Miro and paint)
- Management of different branches in git in a project divided into two repositories (Sourcetree)
- Shaders with Shadergraph and Amplify Shader for abilities and UX, including texture creation (Inkscape)
Gallery